

It seems like a middleground, but not available at this time I think. If enough flags are given, it's highlighted for developers to review (this way to not require developers to have to review every single mod.) and decide upon it. And players can flag the mod as "cheat" if they so feel that way. So it's definitely a per-game decision.Ī more optimal solution or at least a tool to choose to use, to have achievements enabled in workshop but able to be moderated by the developer. For each thread of thought, they always tend to conclude at this, although it's more up to Valve and Steam to give the developers the toolkit to do this:Īt first I thought maybe it's a Steam policy, but then with a quick google search I found other games on steam allowing mods with achievements, Darkest Dungeon to mention one for reference. You can use the following sequence to mark all locations but not have have them discovered so you can discover them saving some time.ĮDIT: the tmm command is inconsistant, some get discovered some don't.I've actually been contemplating this topic quite a while. Tmm 1 discovers all map markers but doesn't give the achievements. Advancing them through commands didn't work Using commands to set or advance level didn't workīeyond that none of the ones related to shouts appears to work but I think if you advance the main quest to the point you can use shouts probably will allows short cuts here.

You have to reach the point where your hands are unbound to level up though. Skill list is below.ĭo this a few times and you can get all of the leveling ones so that's 5 for 130.

The game will crash on you though and won't save.Īdv.skill 1,000,000 will give you a level 100 skill for another. CAQC clears all quests and gives 38 achievements for 730gs.
